I am trying to load a simple .3ds file with a texture that I exported from Blender. It appears to read some garbage into the texture image name here (StudioReader.cs):
texture = this.ReadMatMap(reader, size - 6);
Then when it tries to load the image, it borks with "System.ArgumentException: Illegal characters in path".
I'm not familiar enough with the .3ds format to know if this is a problem with the reader or with the model, but it does seem to load fine in the OpenSceneGraph viewer.
I have the file and texture available if that would help, but I'm not sure how to attach them to this discussion (if that is even possible).