Help needed rendering Kinect data with HelixToolkit.Wpf.SharpDX

May 27, 2014 at 5:09 PM
I am trying to build a working example program to render Kinect data using the Helix SharpDX API and I need the correct steps for continually rendering a changing model. I have the old Kinect example from the WPF API working and I can generate a 3D model from the Kinect however all of the SharpDX examples use static models that are created in the MainViewModel constructors prior to rendering. Could someone provide the most efficient steps to continually rendering a changing model using the Helix SharpDX API?