Image Material with PipeVisual3D

Mar 25, 2014 at 10:31 AM
Hi, so it seems I can add an image as Material for most Visual3Ds if not all, but not for the PipeVisual3D , I use the following code which works just fine with Cube,Ellipsoid,Rectangle Visual3Ds
 PipeVisual3D pi = new PipeVisual3D();
            Material m = MaterialHelper.CreateImageMaterial("E:\\2.jpg", 1, UriKind.Absolute);
            pi.Material = m;
Apr 29, 2014 at 9:48 AM
Jul 24, 2014 at 1:44 PM
I finally had the time the check the code, I found that the generateTextureCoordinates in the MeshBuilder class constructor was set to false. I checked the source code here on CodePlex and it seems to be fine. you may close the issue here