Can opacity issue be resolved with SharpDX fork ??

Feb 18, 2014 at 6:02 AM
I was wondering, by using the sharpdx fork of helix toolkit, would the transparency be treated as they should be in 3D??

Case:
There are two semi-transparent planes cutting each other in the scene. This case can't be handled in WPF3D due the fact the models are not depth sorted. Even with the depth sorting, as the planes are cutting each other so one plane will partially hide the other.

Using sharpdx fork, would this case be handled as it is in WPF3D(one plane partially hiding other) or would this case be handled properly (both planes are partially visible from every angle)
Feb 18, 2014 at 8:34 AM
I know improved transparency methods are planned on the sharpdx fork, but it is not there yet.