TextureAddressMode

Dec 13, 2013 at 1:08 PM
Hello,

I have an application with Helix 3D Toolkit.
I am using seamless texture and I need to mapping textures (jpg) on the mesh in repeated mode (wrap mode).

mGeometries.Add(new GeometryModel3D(mesh, new DiffuseMaterial(imgBrush)));

for the imgBrush I need to have imgBrush with Wrap mode texture.

In the DirectX is enumerator TextureAddressMode.

http://msdn.microsoft.com/en-us/library/windows/desktop/bb206366(v=vs.85).aspx

How can I do this?

Many thanks
Jindrich
Coordinator
Dec 16, 2013 at 6:27 PM