Helix3D + WPF + SharpDX

Apr 9, 2013 at 10:56 AM

A simple question...

I read that you are trying to use SharpDX with Helix3D... Does it mean that only the rendering engine will change, or we''l have to use classes other than Model3DGroup, Geometry3DGroup?

And it will embeddable inside WPF?

Thanks in advance for your answers
Apr 15, 2013 at 11:16 AM
The SharpDX fork is under development and the goal is to have a similar model structure as WPF 3D. It can of course not use the WPF3D classes, and the geometry classes will also be based on SharpDX structures for performance reasons.

Yes, it is embeddable in WPF (using D3DImage). See the demos!
Apr 15, 2013 at 1:08 PM
Thank you very much!

I'll look forward to it :D

very very good news :D
Apr 16, 2013 at 7:35 AM

Where are the demos ?

Apr 16, 2013 at 11:53 AM
They are in the sharpdx fork, but I cannot compile them :(