Tearing zoom or rotation of the shape.

Aug 22, 2012 at 9:02 AM
Edited Aug 27, 2012 at 12:54 AM

 

Tearing zoom or rotation of the shape.

Why is that?

 

 

 

Is there anyone able to help me?

Coordinator
Aug 24, 2012 at 8:47 AM

Sorry, I don't understand what you mean here. The figure is also missing.

Aug 24, 2012 at 10:00 AM
Edited Aug 27, 2012 at 12:53 AM

 

Zoom and Rotation, Capturer the shape of the screen is showing cracks

 

 Left Image

- HelixViewport3D                 windows screencapturer

 

Right Image

- Viewprt3DHelper.Export(HelixViewport3D.Viewport, "d:\sample.png", null);

  capturer image                     sample.png

 

 

 

Sample Image url = http://blog.naver.com/web_mini/50148576494

Aug 28, 2012 at 2:52 AM

I thought I would add that I get this problem as well.

It happens a lot for me when zooming into a screen of multiple meshes.

I am very interested to see if you can find a solution

 

 

Coordinator
Aug 28, 2012 at 5:49 AM

try to reduce the distance between the near and far plane of your camera. This will increase the accuracy of the z-buffer.

http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.projectioncamera.nearplanedistance.aspx
http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.projectioncamera.farplanedistance.aspx
http://en.wikipedia.org/wiki/Z-buffering
http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html 

Feb 26, 2014 at 2:25 AM
You're awesome objo! That fixed it for me.