Problem loading .3ds file with texture

Aug 13, 2014 at 9:09 PM

I am trying to load a simple .3ds file with a texture that I exported from Blender. It appears to read some garbage into the texture image name here (StudioReader.cs):
                case ChunkID.MAT_MAP:
                    texture = this.ReadMatMap(reader, size - 6);
Then when it tries to load the image, it borks with "System.ArgumentException: Illegal characters in path".

I'm not familiar enough with the .3ds format to know if this is a problem with the reader or with the model, but it does seem to load fine in the OpenSceneGraph viewer.

I have the file and texture available if that would help, but I'm not sure how to attach them to this discussion (if that is even possible).