Meshbuilder with 32000 position, normal and etc memory problem

Jul 5, 2014 at 8:07 AM
I started to add position and normal and texture coordinates to a meshbuilder but i get memory inefficient by debuger!
Is it a memory leak? How can i handle this?
Jul 11, 2014 at 8:45 PM
Please provide an example that shows the problem! The MeshBuilder should not hold any memory.
Jul 22, 2014 at 9:41 AM
I found that my problem is about exceeding memory for an array not meshbuilder thank you