Loading large mesh or many model3d

Jun 29, 2014 at 5:08 AM
HI
is there any thing like field of view for camera?
i mean loading meshes if camera look into them like "unity4"
and other meshes do not render when they are not in front of
camera? it is a big issue for controlling ram and cpu usage.
Jul 2, 2014 at 12:13 PM
Edited Jul 2, 2014 at 12:14 PM
Yes, see http://msdn.microsoft.com/en-us/library/system.windows.media.media3d.perspectivecamera.fieldofview(v=vs.110).aspx
Sorry, occlusion culling is not implemented in this library. I am not sure if this will work with the WPF 3D model, changing the visual model may be expensive!