Performance of camera rotation with big STL file

May 7, 2014 at 5:44 PM
Hi to everyone, I'm making some tests with this fantastic library. I have a simple 3D view, inside this I load a STL file with 800.000 triangles, all is working fine but camera rotation, and zoom are very very slow. Is normal? Is there a solution to speed up the process? Does WPF use DirectX for rendering or is all software?

Best regards