I have an application with Helix 3D Toolkit.
I am using seamless texture and I need to mapping textures (jpg) on the mesh in repeated mode (wrap mode).
mGeometries.Add(new GeometryModel3D(mesh, new DiffuseMaterial(imgBrush)));
for the imgBrush I need to have imgBrush with Wrap mode texture.
In the DirectX is enumerator TextureAddressMode.
How can I do this?