Nov 30, 2013 at 3:32 PM
Edited Nov 30, 2013 at 3:33 PM
I'm just starting with WPF and am wanting to work on animating a 3D avatar with morph targets probably. At this stage I am not even sure if WPF is the way to go, but it looks interesting. Previously I have been working on a 2D system that switches frames around
to get an animation, but it's a bit limited so I am looking at 3D.
Basically my avatar with be a human head or similar and I would want to animate mouth movements, eyes and things like blinks/smiles. I have the head already built and all the morph targets too.
So my question is, do you think WPF + Helix 3D is going to be worth attempting for my project idea please ?
I see some of your documentation is still in progress. How busy is the project ? I only ask as I fear I may have a lot of questions !
Also in my mind I have an idea forming on a simple morph target system (read that as I found some tutorials and am now ahead of myself!) so I would need to manipulate individual points on a model. This sounds interesting to me to at least try and learn something
as I do not know much about coding for 3D manipulation.
Does Helix turn say an .OBJ model into XAML ? How would you control the points/vertices and so on are just a couple of the questions in my mind.
Anyway I have rambled enough, I'd appreciate any of your experienced thoughts on this. Many thanks for your time :)
P.S. on Stackoverflow is where I heard of you...
One of the people there mentioned a tool called 'Deep Exploration' - but I have not been able to find it anywhere on Google, do you happen to know anything about it ?