Manipulation Events on a HelixViewport3D

Dec 10, 2012 at 12:50 PM

Hi All,

I've created a HelixViewport3D which contains a SphereVisual3D. I'm trying to capture manipulation events on it. Does anybody know if this is supported?

HV3D.ZoomExtentsWhenLoaded = true;
HV3D.Viewport.IsManipulationEnabled = true;
HV3D.Viewport.ManipulationStarting += Viewport_ManipulationStarting;
Never fires but TouchDown events fire on HV3D. Does anyone have any guidance on this?

Dec 10, 2012 at 1:32 PM

Apols, this has something to do with it being in a Scatterview.

Apr 4, 2013 at 5:47 PM
I have the same problem.

Manipulation events don't work inside a ScatterViewItem.

Anyone has a solution to this problem?
Coordinator
Apr 15, 2013 at 11:47 AM
Is this related to the Surface SDK? Do I need Surface hardware to reproduce this?
Apr 15, 2013 at 11:54 AM
Edited Apr 15, 2013 at 11:54 AM
Yes, it's related to the Surface SDK.

No, you don't need to have Surface hardware.
You can use the Input Simulator (available in the Surface SDK) to reproduce it.

http://msdn.microsoft.com/en-us/library/ff727911.aspx