The StartSpin method of the CameraController is what I am looking for to animate a rotation, but changing the position or the around point parameter doesn't seems to effect the rotation direction which seems to always be in a mouse up-down direction. What
I want is rotation around the Z axis (i.e. left-right). My defaults are as follows:
view.CameraMode = CameraMode.Inspect;
view.CameraRotationMode = CameraRotationMode.Turntable;
view.ModelUpDirection = new Vector3D(0, 0, 1);
camera.UpDirection = new Vector3D(0, 1, 0);
Any ideas please?