Tearing zoom or rotation of the shape.

Aug 22, 2012 at 8:02 AM
Edited Aug 26, 2012 at 11:54 PM


Tearing zoom or rotation of the shape.

Why is that?




Is there anyone able to help me?

Aug 24, 2012 at 7:47 AM

Sorry, I don't understand what you mean here. The figure is also missing.

Aug 24, 2012 at 9:00 AM
Edited Aug 26, 2012 at 11:53 PM


Zoom and Rotation, Capturer the shape of the screen is showing cracks


 Left Image

- HelixViewport3D                 windows screencapturer


Right Image

- Viewprt3DHelper.Export(HelixViewport3D.Viewport, "d:\sample.png", null);

  capturer image                     sample.png




Sample Image url = http://blog.naver.com/web_mini/50148576494

Aug 28, 2012 at 1:52 AM

I thought I would add that I get this problem as well.

It happens a lot for me when zooming into a screen of multiple meshes.

I am very interested to see if you can find a solution



Aug 28, 2012 at 4:49 AM

try to reduce the distance between the near and far plane of your camera. This will increase the accuracy of the z-buffer.


Feb 26, 2014 at 1:25 AM
You're awesome objo! That fixed it for me.