holes in the box

Aug 2, 2012 at 1:07 AM

Hi, First, great toolkit, thank you! 

 

holes in the box, what should I do?

Coordinator
Aug 8, 2012 at 11:48 PM

The best solution would be to create a MeshGeometry where the holes are modelled. It should not be difficult to do the tessellation if the holes have regular shape.

I would not recommend using textures with transparency to show 'holes' with wpf 3d...

Aug 9, 2012 at 1:46 AM

 

var point3d_Out = new[] {new Point3D(0, 0, 0), new Point3D(6, 0, 0), new Point3D(4, 3, 0), new Point3D(6, 7, 0), new Point3D(0, 7, 0)};

var point3d_Hole = new[] {new Point3D(1, 2, 0), new Point3D(3, 2, 0), new Point3D(2, 4, 0), new Point3D(3, 5, 0), new Point3D(1, 5, 0)};

 

 

 

The hole was created by using CuttingEarsTriangulator.Triangulate to you Is there any plan to support.

Coordinator
Aug 9, 2012 at 7:48 AM

I don't think the ear clipping method supports holes (http://en.wikipedia.org/wiki/Polygon_triangulation).

I have not planned to implement other triangulation methods, but maybe you can use code from other .net libraries?

Aug 10, 2012 at 1:23 AM

 

Other ". NET libraries" could not be found

hard to sell in the hole  wpf3d


I can not speak English well.
So, more brutal.
google translator, I can not thank you enough  

 

^^;; Hahaha


Thank you so much for letting me answer

Coordinator
Aug 24, 2012 at 8:37 AM

http://stackoverflow.com/questions/2222601/net-polygon-triangulation-library

http://stackoverflow.com/questions/406301/polygon-triangulation-with-holes

http://paulbourke.net/papers/triangulate/morten.html

http://paulbourke.net/papers/triangulate/

http://www.cs.cmu.edu/~quake/triangle.html (looks good, try P/Invoke!)