Build problems.

Feb 26, 2010 at 4:17 PM
Edited Feb 26, 2010 at 4:18 PM

Though previous releases of Helix 3D build without issue, I was not able to build the most recent archive (41796).

Any suggestions?

Also, I would like to display platonic solids algorithmically ... what approach would be best in the context of your formula based SurfaceDemo.  Ideally, I would like to have parameters control the construction of a given n-level platonic solid (would be cool to be able to show them in a partially unwrapped state).

Feb 27, 2010 at 5:47 PM
Edited Feb 27, 2010 at 5:49 PM

I have reverted some of the changes from that changelist, the new version 41967 hould build fine.

I don't think the frame rate calculation is correct - will consider to remove it if it is not possible to get the correct numbers. 

It would be cool to add a demo showing platonic solids - I would create a ModelVisual3D - do it a similar way as the BoxVisual3D. Or just render the edges by a SegmentCollectionVisual3D. Do you have the algorithm calculating the positions of the vertices? I would also like to create a geodesic dome/sphere visual later... :)


Feb 27, 2010 at 7:49 PM

Great!! Everything builds again.  I think I have the code bits you would need.  How can I send this to you more directly.  Can you provide me with an email address?

Thanks a bunch!

May 14, 2010 at 8:09 PM

FYI -  The latest build (48034) does not build, due to missing app.config files.

May 14, 2010 at 9:54 PM
Thanks for the notice! I have added the app.config files now and tested the latest change set with VS 2010.